It’s Halloween already? Now how did that happen…
So… Yeah. I thought I’d share some progress on The Camping Trip.
Maps done: 99% (give or take)
Database: This is simple, cause all I need to do is make items that do nothing.
I have no idea how long this will take, or how much more I need to do. Hence the question mark.
I will tell you that I have gotten 4 long cutscenes done. That’s something.
So, hopefully I can get this game out by November. If life doesn’t get in the way. Life has really been crazy for me lately. So much stuff happened at once, it’s almost unbelievable. Today wasn’t that busy, and that’s why I’m posting. Out of all the days in October, Halloween turned out to be the least busiest.
P.S. I was Ash Ketchum this Halloween if anyone was wondering. I finally bought that ball cap that I’ve wanted since my Pokemon watching years.
I thought that Game Over thing in The Camping Trip was a bit cruel, so I did this instead:
You will get sent to a sanctuary of sorts. Getting sent to this sanctuary certainly is a punishment, but it’s not as bad as a Game Over.
I plan to make many of these sanctuaries all around the game. You will be able to set which one you will turn up in.
Today I want to talk about my game, “The Camping Trip”.
The Camping Trip is a short game that I decided to try making for Halloween. It’s a horror/comedy game without combat. I’m not sure if that’s been done before… The game stars a boy named Billy who is terrified of Halloween. He is so scared in fact, he decides to go to a special camp for scared children that is held every year on Halloween. Billy was scared of the camp too, until he found out his best friend Brian was going. Billy was certain he wouldn’t get scared at this camp, but then the councilor told that story…
Billy is a young boy with pantophobia, the fear of everything. He worries about almost everything, and only finds solace in listening to the voice in his head which tells him to do specific things. His parents do not approve what this voice tells him to do.
Brian was raised by overprotective superstitious parents, but it doesn’t seem that way. His room is messy, he has tons of video games, he likes to play practical jokes on people, and he dresses like a rock star. He’s going to the No-Scare Camp out because his parents think Halloween is evil.
Robert and Rodger:
These two men are the camp councilors for the No-Scare Camp out. They are both in charge of the camp, but they are both very different. Robert just wants to have fun. Unfortunately, Robert’s idea of fun often scares the kids.
On the other hand, Rodger seems to know exactly what he’s doing, but he often bores the children. Rodger is an environmentalist as well.
Robert and Rodger get into fights almost all the time. In my opinion, neither of them are competent enough to run the camp.
That’s it for important characters so far. Let’s talk about gameplay.
There are two stages of gameplay: Exploration Gameplay, and Chase Scene Gameplay. Let’s talk about Exploration Gameplay.
Yeah, this is a pretty good rule. You can interact with just about everything in this game, and you can take some of it too.
You can take this.
But you can’t take this. 😦 But hey, you don’t know what you can take until you interact with it.
This is a good idea. Really, it is. Go in other houses. You might find stuff there.
There’s only one thing I haven’t shown you about Exploration Gameplay, and that is NPC interaction. You may be prompted to give an NPC an item. This could get you a new, more awesome item, it could reveal some secret storyline plots, or it will make something funny happen.
Moving on to Chase Scene Gameplay…
I will use two words to describe this gameplay stage: “dark” and “run!”.
You have to get back to your cabin, otherwise the undead shall feast upon your flesh!
Armed with only a lantern, you cannot fight back! Your only option is to run. If they get you, you’ll get a game over. And you will cry.
Today I finished my first demo for “IF.” which turned out O.K. It features 3 different endings, and about 10-20 minutes of gameplay. It’s enough to give you a taste of the game. If you want to play it, check it out here.
I’ve got something for you. I’m going to share a little on how I made the light effects in “IF.” I slightly modified the default RTP tileset by decreasing the brightness and upping the contrast. Here it is:
I sobered it up quite a bit, didn’t I? Feel free to use this in your RPG Maker VXACE games commercial or otherwise. Just credit enterbrain. I need no credit for this edit.
Maybe I’ll post my complete edit in one handy zip file when I make more progress on “IF.”
Well hello everybody! This is TheBrogrammer.
Thought it was about time to start one of these blog things, so here I am. Some of you may have heard of that free-for all contest that the RPG Maker site is hosting. I thought, “What better way to start an RPG Maker blog than to post your RPG Maker story?” So here is my entry:
I’ve always loved and respected those old 16 bit console RPGs like Chrono Trigger and Final Fantasy III. They have this timeless feel to them. They made me realize that video games aren’t just toys. Video games can make you laugh, rage, and maybe even cry. While I played these titles, I thought, “I want to make people to feel these emotions.” So I started looking into game development software. On my search, I discovered the RPG Maker series. It was almost everything I hoped it would be.
So what does RPG Maker mean to me? To me, RPG Maker is not just a tool that allows me to entertain; RPG Maker is FUN! RPG Maker combines art, music, and writing into one activity. Awesome! I can express my creativity to the max, and tell the world my message!
Here’s my first attempt at a game with RPG Maker.
I started using RPG Maker XP about two years back. RPG Maker XP will always have a soft spot in my heart. I loved the graphics, the music, and most of all, I loved the editor. It was incredibly easy to make a game. I made a 1 hour RPG called “A Light in The Shadows” during my free trial. It was awful, but I loved it anyway. Let’s take a look, shall we?
Yep. I wasn’t the best mapper back then.
Wake up indeed.
Not only was the game poorly mapped, it was poorly tested. There were glitches galore! Yet I still love this game. It was the very first game I made, and it will always be special to me. (Don’t expect me to release it anywhere though!)
So how far have I come since A Light in The Shadows? Well, I now own RPG Maker VXACE as well as XP, and I’m an active member of the community. I’ve released two more games. They were both decent, but just that: decent. I’m learning from my mistakes, and I’m getting better at making games every day.
Compare these screens to those last ones:
Well, that’s my story.
Are you ready to Make Your Own Game?