The title says it all. I just need to finish some events, test the game, and clean up any messes. Yay! I figured I’d take a little break and plan for the future.
I really liked working on this little game. It was easy, relaxing, and I could see the light at the end of the tunnel pretty early on. So I was thinking about making a series of little games. Each game will be called: We Want RPG! [subtitle goes here]. What can you expect from WWRPG? Well almost anything really. I’m trying to make gameplay mainly exploration. I’m also going to make lots of customization. There will be plenty of story too, but you’ll have to look for it.
I think I’ll try and collaborate with other people, so I can get the games done extra fast.
It was really hard for me to figure out exactly what kind of gameplay I wanted for Joyce, but I finally decided on an “Optional Combat System” (like that of Eternal Eden), and relatively light random encounters in the field. I decided to make battles show up only occasionally, because they aren’t the point of the game. This game is, for the most part, just a story. I think that combat (especially random combat, which this game doesn’t have) can sometimes interrupt a good story. I also made combat minimal for the sake of the RPG Maker community. I can’t use scripts due to restrictions, and I think that the default combat system has gotten a bit old now.
NPCs in this game are very fleshed out, and will say something different after every major event. They almost never say the same things constantly.
There are three different dungeons in the whole game. Killing all the enemies in the respective dungeon earns you that dungeon’s treasure chest, which contains items you cannot buy in a store.
Current Game Progress:
15 out of 20 maps done
75 to 100% done with eventing on each of those maps
Finished items, weapons and armors
Just need to test skills
75% done with the enemies
95% done with story (just need to work on some minor details)
Still needs to be playtested thoroughly
There’s not that much I have left to do on this game, so maybe this one will see the light of day.
I took a few screenshots of the game’s intro today:
This is the game’s title screen. I changed the game’s name from “thoughts” to “recollections”. This game has a very simple title screen, because this is a very simple game.
I’ve finished 7 maps, those maps being the the houses, the towns, and the world map. I’m liking how this game is turning out so far.
My friend wants to learn RPG Maker VX Ace, and he has downloaded the LITE version. I decided I’d show him through example, and that means I’m making a mini RPG for him using the Ace LITE restrictions. They are as follows:
10 common events
No script editor
15 events per map.
20 maps max.
Can save projects
No call script but you can use the script functions of the other event commands like variable.
You can’t make it use the RMVXAce RTP. So you have to manually import resources to the project folder.
I will use the RTP, but I shall manually import it. After all the RTP graphics are just another resource. So ha.
The Final Recollections of Joyce Skye
The game chronicles the life of a young 17 year old named Joyce Skyne. At the beginning of the game, she is seen in a courtroom of sorts, and she is sentenced to a jail known as the Oubliette. She committed the most heinous of crimes: showing mercy and compassion to a slave. As Joyce is led to the Oubliette, she remembers the peaceful and good life she led back at her hometown. This is a rather depressing game, but it should still be fun.
If all goes well, I’ll post the game here when I’m done. In the meantime, I’ll post some screenshots when I develop the game more.
Over 200 people have downloaded my game! I can’t believe it!
Thank you all so very much. I never thought that this little game could do so well. Maybe 200 downloads isn’t much, but it has exceeded my expectations. This was my first RPG Maker VX Ace game, and I’m so glad people still enjoy it.
The ending is one of my personal favorite parts of the game. I’m not sure how many people have gotten to it, but if you have beaten the game by going to the warlord’s castle after getting the key, congratulations. That is my favorite ending of the two. I rushed through many events while testing this game, but I never skipped this ending.
I’ve been thinking of creating a sequel to “Tales of Einalis”. Both endings suggest a sequel, so one might be in the works. Maybe for now I’ll make a small spin off game and share it. I don’t know when that will come out, but try and expect it.
To many more downloads!