So… I’m not sure if I should post Joyce Skye. It’s not that it’s bad, but… I made it for a specific person. If you want me to post, say the word and I will, but now I’m not so sure…
So, I started working on “We Want RPG! Episode I”. Here’s my characters and the plot and stuff.
Arthur is a retired hero who, after defeating the evil demon overlord Menalos tried to go back to living an average life. He saw too many crazy things and coincidences in the world, and he wanted to get back to his house as soon as possible. He grew up and now resides in a house he rented in the town of Meadowbrook. Unfortunately, he has not paid rent on time, and now owes a great sum of money.
Will is an old friend of Arthur’s who used to work with him in the “good old days”. He was a perfectly normal mage back in the day, but one day, he found a tome called, “The Magic of Wealth”. Inside were hidden spells that could turn anything to gold. He could make money fall out of the air. He soon became one of the richest people in the world. Then the tax collectors found out. He was left with a measly one percent of his riches. He still “makes” money, but he does it in secret, and in small amounts, because it hurts the economy.
Cereus is made up of two islands, one where society currently stands, and one where the ancient ruins of a city remain. There are two towns on Main Cereus, one being the prosperous city of Baydon, and the other being the peaceful hamlet of Meadowbrook. The Emerald Castle where King Harold resides is northeast of Baydon inside the forest. Cereus is a monarchy.
After saving the world from the Arch-Demon Menalos by gathering the four magic crystals, Arthur decided he was done with all this heroic stuff, and moved to the country of Cereus. He rented a house in the small hamlet of Meadowbrook. He paid his rent every year with the money he received from killing Menalos. Years went by. Soon Arthur spent so much time resting and enjoying the peace that he completely forgot about the rent. His payments piled up too high, and the tax collector stopped by to pay a not so friendly visit…
I’ve just completed the intro today. I’ve cut most of my customization plans, but I’ve kept all of my exploration mechanics. The game will be free roaming. Go where you please and do what you want. You just have one week to do it. (Game Time) The goal of the game is to earn money. I have not encountered an RPG where you can earn more money. 999999999999999999999999999999999 is the maximum amount of G you can earn. Wow! Expect screenshots of the game soon. Already, this game is a blast to program!
The title says it all. I just need to finish some events, test the game, and clean up any messes. Yay! I figured I’d take a little break and plan for the future.
I really liked working on this little game. It was easy, relaxing, and I could see the light at the end of the tunnel pretty early on. So I was thinking about making a series of little games. Each game will be called: We Want RPG! [subtitle goes here]. What can you expect from WWRPG? Well almost anything really. I’m trying to make gameplay mainly exploration. I’m also going to make lots of customization. There will be plenty of story too, but you’ll have to look for it.
I think I’ll try and collaborate with other people, so I can get the games done extra fast.
It was really hard for me to figure out exactly what kind of gameplay I wanted for Joyce, but I finally decided on an “Optional Combat System” (like that of Eternal Eden), and relatively light random encounters in the field. I decided to make battles show up only occasionally, because they aren’t the point of the game. This game is, for the most part, just a story. I think that combat (especially random combat, which this game doesn’t have) can sometimes interrupt a good story. I also made combat minimal for the sake of the RPG Maker community. I can’t use scripts due to restrictions, and I think that the default combat system has gotten a bit old now.
NPCs in this game are very fleshed out, and will say something different after every major event. They almost never say the same things constantly.
There are three different dungeons in the whole game. Killing all the enemies in the respective dungeon earns you that dungeon’s treasure chest, which contains items you cannot buy in a store.
Current Game Progress:
15 out of 20 maps done
75 to 100% done with eventing on each of those maps
Finished items, weapons and armors
Just need to test skills
75% done with the enemies
95% done with story (just need to work on some minor details)
Still needs to be playtested thoroughly
There’s not that much I have left to do on this game, so maybe this one will see the light of day.
I took a few screenshots of the game’s intro today:
This is the game’s title screen. I changed the game’s name from “thoughts” to “recollections”. This game has a very simple title screen, because this is a very simple game.
I’ve finished 7 maps, those maps being the the houses, the towns, and the world map. I’m liking how this game is turning out so far.
My friend wants to learn RPG Maker VX Ace, and he has downloaded the LITE version. I decided I’d show him through example, and that means I’m making a mini RPG for him using the Ace LITE restrictions. They are as follows:
10 common events
No script editor
15 events per map.
20 maps max.
Can save projects
No call script but you can use the script functions of the other event commands like variable.
You can’t make it use the RMVXAce RTP. So you have to manually import resources to the project folder.
I will use the RTP, but I shall manually import it. After all the RTP graphics are just another resource. So ha.
The Final Recollections of Joyce Skye
The game chronicles the life of a young 17 year old named Joyce Skyne. At the beginning of the game, she is seen in a courtroom of sorts, and she is sentenced to a jail known as the Oubliette. She committed the most heinous of crimes: showing mercy and compassion to a slave. As Joyce is led to the Oubliette, she remembers the peaceful and good life she led back at her hometown. This is a rather depressing game, but it should still be fun.
If all goes well, I’ll post the game here when I’m done. In the meantime, I’ll post some screenshots when I develop the game more.
I thought that Game Over thing in The Camping Trip was a bit cruel, so I did this instead:
You will get sent to a sanctuary of sorts. Getting sent to this sanctuary certainly is a punishment, but it’s not as bad as a Game Over.
I plan to make many of these sanctuaries all around the game. You will be able to set which one you will turn up in.
Today I want to talk about my game, “The Camping Trip”.
The Camping Trip is a short game that I decided to try making for Halloween. It’s a horror/comedy game without combat. I’m not sure if that’s been done before… The game stars a boy named Billy who is terrified of Halloween. He is so scared in fact, he decides to go to a special camp for scared children that is held every year on Halloween. Billy was scared of the camp too, until he found out his best friend Brian was going. Billy was certain he wouldn’t get scared at this camp, but then the councilor told that story…
Billy is a young boy with pantophobia, the fear of everything. He worries about almost everything, and only finds solace in listening to the voice in his head which tells him to do specific things. His parents do not approve what this voice tells him to do.
Brian was raised by overprotective superstitious parents, but it doesn’t seem that way. His room is messy, he has tons of video games, he likes to play practical jokes on people, and he dresses like a rock star. He’s going to the No-Scare Camp out because his parents think Halloween is evil.
Robert and Rodger:
These two men are the camp councilors for the No-Scare Camp out. They are both in charge of the camp, but they are both very different. Robert just wants to have fun. Unfortunately, Robert’s idea of fun often scares the kids.
On the other hand, Rodger seems to know exactly what he’s doing, but he often bores the children. Rodger is an environmentalist as well.
Robert and Rodger get into fights almost all the time. In my opinion, neither of them are competent enough to run the camp.
That’s it for important characters so far. Let’s talk about gameplay.
There are two stages of gameplay: Exploration Gameplay, and Chase Scene Gameplay. Let’s talk about Exploration Gameplay.
Yeah, this is a pretty good rule. You can interact with just about everything in this game, and you can take some of it too.
You can take this.
But you can’t take this. 😦 But hey, you don’t know what you can take until you interact with it.
This is a good idea. Really, it is. Go in other houses. You might find stuff there.
There’s only one thing I haven’t shown you about Exploration Gameplay, and that is NPC interaction. You may be prompted to give an NPC an item. This could get you a new, more awesome item, it could reveal some secret storyline plots, or it will make something funny happen.
Moving on to Chase Scene Gameplay…
I will use two words to describe this gameplay stage: “dark” and “run!”.
You have to get back to your cabin, otherwise the undead shall feast upon your flesh!
Armed with only a lantern, you cannot fight back! Your only option is to run. If they get you, you’ll get a game over. And you will cry.