The Brogrammer's RPG Blog.


Joyce Skye Screenshots

I took a few screenshots of the game’s intro today:

This is the game’s title screen.  I changed the game’s name from “thoughts” to “recollections”.  This game has a very simple title screen, because this is a very simple game.

I’ve finished 7 maps, those maps being the the houses, the towns, and the world map.  I’m liking how this game is turning out so far.



A Mini RPG in development.

My friend wants to learn RPG Maker VX Ace, and he has downloaded the LITE version.  I decided I’d show him through example, and that means I’m making a mini RPG for him using the Ace LITE restrictions.  They are as follows:

10 heroes
10 classes
126 skills
16 items
60 weapons
60 armors
30 enemies
30 troops
25 states
110 animations
10 common events
No script editor
6 Tilesets
15 events per map.
20 maps max.
Can save projects
No call script but you can use the script functions of the other event commands like variable.
You can’t make it use the RMVXAce RTP. So you have to manually import resources to the project folder.

I will use the RTP, but I shall manually import it.  After all the RTP graphics are just another resource.  So ha.

The Final Recollections of Joyce Skye

The game chronicles the life of a young 17 year old named Joyce Skyne.  At the beginning of the game, she is seen in a courtroom of sorts, and she is sentenced to a jail known as the Oubliette.  She committed the most heinous of crimes: showing mercy and compassion to a slave.  As Joyce is led to the Oubliette, she remembers the peaceful and good life she led back at her hometown.  This is a rather depressing game, but it should still be fun.

If all goes well, I’ll post the game here when I’m done.  In the meantime, I’ll post some screenshots when I develop the game more.


“Tales of Einalis” has 200 Downloads!

Over 200 people have downloaded my game!  I can’t believe it!

Thank you all so very much.  I never thought that this little game could do so well.  Maybe 200 downloads isn’t much, but it has exceeded my expectations.  This was my first RPG Maker VX Ace game, and I’m so glad people still enjoy it.

The ending is one of my personal favorite parts of the game.  I’m not sure how many people have gotten to it, but if you have beaten the game by going to the warlord’s castle after getting the key, congratulations.  That is my favorite ending of the two.  I rushed through many events while testing this game, but I never skipped this ending.

I’ve been thinking of creating a sequel to “Tales of Einalis”. Both endings suggest a sequel, so one might be in the works.  Maybe for now I’ll make a small spin off game and share it.  I don’t know when that will come out, but try and expect it.

To many more downloads!


Happy Halloween!

It’s Halloween already?  Now how did that happen…
So… Yeah.  I thought I’d share some progress on The Camping Trip.

Maps done: 99% (give or take)

Database: This is simple, cause all I need to do is make items that do nothing.

Eventing: ?

I have no idea how long this will take, or how much more I need to do.  Hence the question mark.
I will tell you that I have gotten 4 long cutscenes done.  That’s something.

So, hopefully I can get this game out by November.  If life doesn’t get in the way.  Life has really been crazy for me lately.  So much stuff happened at once, it’s almost unbelievable.  Today wasn’t that busy, and that’s why I’m posting.  Out of all the days in October, Halloween turned out to be the least busiest.

Happy Halloween!


P.S.  I was Ash Ketchum this Halloween if anyone was wondering.  I finally bought that ball cap that I’ve wanted since my Pokemon watching years.

The Sanctuary

I thought that Game Over thing in The Camping Trip was a bit cruel, so I did this instead:

You will get sent to a sanctuary of sorts.  Getting sent to this sanctuary certainly is a punishment, but it’s not as bad as a Game Over.

I plan to make many of these sanctuaries all around the game.  You will be able to set which one you will turn up in.

-The Brogrammer

The Camping Trip

Today I want to talk about my game, “The Camping Trip”.

The Camping Trip is a short game that I decided to try making for Halloween.  It’s a horror/comedy game without combat.  I’m not sure if that’s been done before…  The game stars a boy named Billy who is terrified of Halloween.  He is so scared in fact, he decides to go to a special camp for scared children that is held every year on Halloween.  Billy was scared of the camp too, until he found out his best friend Brian was going.  Billy was certain he wouldn’t get scared at this camp, but then the councilor told that story…



Billy is a young boy with pantophobia, the fear of everything.  He worries about almost everything, and only finds solace in listening to the voice in his head which tells him to do specific things.  His parents do not approve what this voice tells him to do. 


Brian was raised by overprotective superstitious parents, but it doesn’t seem that way.  His room is messy, he has tons of video games, he likes to play practical jokes on people, and he dresses like a rock star.  He’s going to the No-Scare Camp out because his parents think Halloween is evil.

Robert and Rodger:

These two men are the camp councilors for the No-Scare Camp out.  They are both in charge of the camp, but they are both very different.  Robert just wants to have fun.  Unfortunately, Robert’s idea of fun often scares the kids.

On the other hand, Rodger seems to know exactly what he’s doing, but he often bores the children.  Rodger is an environmentalist as well.

Robert and Rodger get into fights almost all the time.  In my opinion, neither of them are competent enough to run the camp.

That’s it for important characters so far.  Let’s talk about gameplay.

There are two stages of gameplay: Exploration Gameplay, and Chase Scene Gameplay.  Let’s talk about Exploration Gameplay.

Yeah, this is a pretty good rule.  You can interact with just about everything in this game, and you can take some of it too.

You can take this.

But you can’t take this. 😦  But hey, you don’t know what you can take until you interact with it.

This is a good idea.  Really, it is.  Go in other houses.  You might find stuff there.

There’s only one thing I haven’t shown you about Exploration Gameplay, and that is NPC interaction.  You may be prompted to give an NPC an item.  This could get you a new, more awesome item, it could reveal some secret storyline plots, or it will make something funny happen.

Moving on to Chase Scene Gameplay…

I will use two words to describe this gameplay stage: “dark” and “run!”.

You have to get back to your cabin, otherwise the undead shall feast upon your flesh!

Armed with only a lantern, you cannot fight back!  Your only option is to run.  If they get you, you’ll get a game over.  And you will cry.

Happy Halloween!


“IF.” tileset and demo

Today I finished my first demo for “IF.” which turned out O.K. It features 3 different endings, and about 10-20 minutes of gameplay.  It’s enough to give you a taste of the game.  If you want to play it, check it out here.

I’ve got something for you. I’m going to share a little on how I made the light effects in “IF.”  I slightly modified the default RTP tileset by decreasing the brightness and upping the contrast.  Here it is:

I sobered it up quite a bit, didn’t I?  Feel free to use this in your RPG Maker VXACE games commercial or otherwise.  Just credit enterbrain.  I need no credit for this edit.

Maybe I’ll post my complete edit in one handy zip file when I make more progress on “IF.”