It was really hard for me to figure out exactly what kind of gameplay I wanted for Joyce, but I finally decided on an “Optional Combat System” (like that of Eternal Eden), and relatively light random encounters in the field. I decided to make battles show up only occasionally, because they aren’t the point of the game. This game is, for the most part, just a story. I think that combat (especially random combat, which this game doesn’t have) can sometimes interrupt a good story. I also made combat minimal for the sake of the RPG Maker community. I can’t use scripts due to restrictions, and I think that the default combat system has gotten a bit old now.
NPCs in this game are very fleshed out, and will say something different after every major event. They almost never say the same things constantly.
There are three different dungeons in the whole game. Killing all the enemies in the respective dungeon earns you that dungeon’s treasure chest, which contains items you cannot buy in a store.
Current Game Progress:
15 out of 20 maps done
75 to 100% done with eventing on each of those maps
Finished items, weapons and armors
Just need to test skills
75% done with the enemies
95% done with story (just need to work on some minor details)
Still needs to be playtested thoroughly
There’s not that much I have left to do on this game, so maybe this one will see the light of day.
I took a few screenshots of the game’s intro today:
This is the game’s title screen. I changed the game’s name from “thoughts” to “recollections”. This game has a very simple title screen, because this is a very simple game.
I’ve finished 7 maps, those maps being the the houses, the towns, and the world map. I’m liking how this game is turning out so far.